The curiously recurring template pattern (CRTP) is a C++ idiom in which a class X
derives from a class template instantiation using X
itself as template argument. The name of this idiom was coined by Jim Coplien,[1] who had observed it in some of the earliest C++ template code.
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// The Curiously Recurring Template Pattern (CRTP) template <typename T> struct base { // ... }; struct derived : base<derived> { // ... };
Some use cases for this pattern are static polymorphism, and other metaprogramming techniques such as those described by Andrei Alexandrescu in Modern C++ Design.[2]
Typically, the base class template will take advantage of the fact that member function bodies (definitions) are not instantiated until long after their declarations, and will use members of the derived class within its own member functions, via the use of a cast in the case of multiple inheritance e.g.:
template <class Derived> struct Base { void interface() { // ... static_cast<Derived*>(this)->implementation(); // ... } static void static_func() { // ... Derived::static_sub_func(); // ... } }; struct Derived : Base<Derived> { void implementation(); static void static_sub_func(); };
This technique achieves a similar effect to the use of virtual functions, without the costs (and some flexibility) of dynamic polymorphism. This particular use of the CRTP has been called "simulated dynamic binding" by some.[3] This pattern is used extensively in the Windows ATL and WTL libraries.
To elaborate on the above example, consider a base class with no virtual functions. Whenever the base class calls another member function, it will always call its own base class functions. When we derive a class from this base class, we inherit all the member variables and member functions that weren't overridden (no constructors or destructors). If the derived class calls an inherited function that then calls another member function, that function will never call any derived or overridden member functions in the derived class.
However, if base class member functions use CRTP for all member function calls, the overridden functions in the derived class will be selected at compile time. This effectively emulates the virtual function call system at compile time without the costs in size or function call overhead (VTBL structures, and method lookups, multiple-inheritance VTBL machinery) at the disadvantage of not being able to make this choice at runtime.
The main purpose of an object counter is retrieving statistics of object creation and destruction for a given class. This can be easily solved using CRTP:
template <typename T> struct counter { static int objects_created; static int objects_alive; counter() { ++objects_created; ++objects_alive; } protected: ~counter() // objects should never be removed through pointers of this type { --objects_alive; } }; template <typename T> int counter<T>::objects_created( 0 ); template <typename T> int counter<T>::objects_alive( 0 ); class X : counter<X> { // ... }; class Y : counter<Y> { // ... };
Each time an object of class X
is created, the constructor of counter<X>
is called, incrementing both the created and alive count. Each time an object of class X
is destroyed, the alive count is decremented. It is important to note that counter<X>
and counter<Y>
are two separate classes and this is why they will keep separate counts of X
's and Y
's. In this example of CRTP, this distinction of classes is the only use of the template parameter (T
in counter<T>
) and the reason why we cannot use a simple un-templated base class.
When using polymorphism, one quite often needs to create copies of objects by the base class pointer. A commonly used idiom for this is adding a virtual clone function that is defined in every derived class. The CRTP pattern can be used to avoid having to duplicate that function or other similar functions in every derived class.
// Base class has a pure virtual function for cloning class Shape { public: virtual ~Shape() {} virtual Shape *clone() const = 0; }; // This CRTP class implements clone() for Derived template <typename Derived> class Shape_CRTP: public Shape { public: Shape *clone() const { return new Derived(static_cast<Derived const&>(*this)); } }; // Every derived class inherits from Shape_CRTP instead of Shape class Square: public Shape_CRTP<Square> {}; class Circle: public Shape_CRTP<Circle> {};
This allows obtaining copies of squares, circles or any other shapes by shapePtr->clone().